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 *  Created on: 17 Aug 2019
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 *  Created on: 17 Aug 2019
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 *      Author: Mike
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 *      Author: Mike
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 */
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 */
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#include "main.h"
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#include "main.h"
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#include "leds.h"
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#include "libWS2812/leds.h"
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#include "libWS2812/spiInterface.h"
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#include "sendLeds.h"
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#include "sendLeds.h"
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#include <stdint.h>
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#include <stdint.h>
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/* This is xoroshiro128+ 1.0, our best and fastest small-state generator
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/* This is xoroshiro128+ 1.0, our best and fastest small-state generator
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   for floating-point numbers. We suggest to use its upper bits for
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 for floating-point numbers. We suggest to use its upper bits for
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   floating-point generation, as it is slightly faster than
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 floating-point generation, as it is slightly faster than
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   xoroshiro128**. It passes all tests we are aware of except for the four
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 xoroshiro128**. It passes all tests we are aware of except for the four
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   lower bits, which might fail linearity tests (and just those), so if
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 lower bits, which might fail linearity tests (and just those), so if
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   low linear complexity is not considered an issue (as it is usually the
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 low linear complexity is not considered an issue (as it is usually the
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   case) it can be used to generate 64-bit outputs, too; moreover, this
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 case) it can be used to generate 64-bit outputs, too; moreover, this
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   generator has a very mild Hamming-weight dependency making our test
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 generator has a very mild Hamming-weight dependency making our test
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   (http://prng.di.unimi.it/hwd.php) fail after 5 TB of output; we believe
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 (http://prng.di.unimi.it/hwd.php) fail after 5 TB of output; we believe
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   this slight bias cannot affect any application. If you are concerned,
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 this slight bias cannot affect any application. If you are concerned,
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   use xoroshiro128++, xoroshiro128** or xoshiro256+.
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 use xoroshiro128++, xoroshiro128** or xoshiro256+.
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   We suggest to use a sign test to extract a random Boolean value, and
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 We suggest to use a sign test to extract a random Boolean value, and
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   right shifts to extract subsets of bits.
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 right shifts to extract subsets of bits.
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   The state must be seeded so that it is not everywhere zero. If you have
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 The state must be seeded so that it is not everywhere zero. If you have
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   a 64-bit seed, we suggest to seed a splitmix64 generator and use its
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 a 64-bit seed, we suggest to seed a splitmix64 generator and use its
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   output to fill s.
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 output to fill s.
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   NOTE: the parameters (a=24, b=16, b=37) of this version give slightly
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   better results in our test than the 2016 version (a=55, b=14, c=36).
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*/
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static inline uint64_t rotl(const uint64_t x, int k) {
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 NOTE: the parameters (a=24, b=16, b=37) of this version give slightly
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        return (x << k) | (x >> (64 - k));
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 better results in our test than the 2016 version (a=55, b=14, c=36).
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}
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 */
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static inline uint64_t
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rotl (const uint64_t x, int k)
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{
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  return (x << k) | (x >> (64 - k));
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}
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static uint64_t s[2] = { 102,33 };
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static uint64_t s[2] =
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  { 102, 33 };
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uint64_t
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uint64_t next(void) {
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next (void)
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{
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        const uint64_t s0 = s[0];
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  const uint64_t s0 = s[0];
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        uint64_t s1 = s[1];
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  uint64_t s1 = s[1];
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        const uint64_t result = s0 + s1;
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  const uint64_t result = s0 + s1;
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        s1 ^= s0;
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  s1 ^= s0;
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        s[0] = rotl(s0, 24) ^ s1 ^ (s1 << 16); // a, b
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  s[0] = rotl (s0, 24) ^ s1 ^ (s1 << 16); // a, b
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        s[1] = rotl(s1, 37); // c
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  s[1] = rotl (s1, 37); // c
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        return result;
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  return result;
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}
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}
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#if defined WS2812
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frgbw_t led0 = { 128, 0, 0, 0, 0 };
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frgbw_t led0 = { 128, 0, 0, 0 };
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frgbw_t led1 = { 128, 0, 0, 0, 2 };
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frgbw_t led1 = { 128, 0, 0, 2 };
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frgbw_t ledZ = { 0,0,0,0 };
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frgbw_t ledZ = { 0,0,0 };
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#else
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frgbw_t led0 =
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  { 128, 0, 0, 0 };
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frgbw_t led1 =
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  { 128, 0, 0, 2 };
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frgbw_t ledZ =
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  { 0, 0, 0, };
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#endif
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int counter = 1;
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int counter = 1;
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void
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void sendLeds()
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sendLeds ()
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{
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{
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        initCode();
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  initCode ();
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        codeReset();
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  codeReset ();
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        int target = 128;
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  int target = 128;
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    counter--;
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  counter--;
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    if(counter == 0)
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  if (counter == 0)
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    {
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    {
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        counter = (next() & 0xF0)+16;
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      counter = (next () & 0xF0) + 16;
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    led0.red = next() & 0xFF;
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    led0.green =next() & 0xFF;
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    led0.blue = next() & 0xFF;
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    led0.white = next() & 0xFF;
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    }
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    if(led0.fader < target)
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        led0.fader++;
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    if(led0.fader > target)
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        led0.fader--;
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    if((counter & 8) ==  0)
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      led0.red = next () & 0xFF;
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      led0.green = next () & 0xFF;
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      led0.blue = next () & 0xFF;
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#if defined WS2812
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      led0.white = 0;
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      // led0.white = next() & 0xFF;
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#endif
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    target = (next() & 0xE0) + 0x20;
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      led1.red = next () & 0xFF;
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      led1.green = next () & 0xFF;
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      led1.blue = next () & 0xFF;
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#if defined WS2812
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      led1.white = 0;
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      //led1.white = next() & 0xFF;
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#endif
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        codeFRGBW(led0);
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    }
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  if (led1.fader < target)
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    led1.fader++;
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  if (led1.fader > target)
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    led1.fader--;
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  if ((counter & 8) == 0)
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    target = (next () & 0x70) + 0x00;
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  codeFRGBW (led0);
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  codeFRGBW (led1);
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        // send terminal
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  // send terminal
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        codeStop();
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  codeStop ();
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    sendCode(); // send coded pattern
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  sendCode (); // send coded pattern
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}
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}
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