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Rev 7 | Rev 10 | ||
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Line 330... | Line 330... | ||
330 | // clear everything |
330 | // clear everything |
331 | void clearDisplay(void) { |
331 | void clearDisplay(void) { |
332 | memset(&display_buffer, 0, (SSD1306_LCDWIDTH * SSD1306_LCDHEIGHT / 8)); |
332 | memset(&display_buffer, 0, (SSD1306_LCDWIDTH * SSD1306_LCDHEIGHT / 8)); |
333 | } |
333 | } |
334 | 334 | ||
335 | void drawFastHLine(int16_t x, int16_t y, int16_t w, uint16_t color) { |
- | |
336 | bool bSwap = false; |
- | |
337 | switch (rotation) { |
- | |
338 | case 0: |
- | |
339 | // 0 degree rotation, do nothing |
- | |
340 | break; |
- | |
341 | case 1: |
- | |
342 | // 90 degree rotation, swap x & y for rotation, then invert x |
- | |
343 | bSwap = true; |
- | |
344 | swap(x, y) |
- | |
345 | ; |
- | |
346 | x = WIDTH - x - 1; |
- | |
347 | break; |
- | |
348 | case 2: |
- | |
349 | // 180 degree rotation, invert x and y - then shift y around for height. |
- | |
350 | x = WIDTH - x - 1; |
- | |
351 | y = HEIGHT - y - 1; |
- | |
352 | x -= (w - 1); |
- | |
353 | break; |
- | |
354 | case 3: |
- | |
355 | // 270 degree rotation, swap x & y for rotation, then invert y and adjust y for w (not to become h) |
- | |
356 | bSwap = true; |
- | |
357 | swap(x, y) |
- | |
358 | ; |
- | |
359 | y = HEIGHT - y - 1; |
- | |
360 | y -= (w - 1); |
- | |
361 | break; |
- | |
362 | } |
- | |
363 | - | ||
364 | if (bSwap) { |
- | |
365 | drawFastVLineInternal(x, y, w, color); |
- | |
366 | } else { |
- | |
367 | drawFastHLineInternal(x, y, w, color); |
- | |
368 | } |
- | |
369 | } |
- | |
370 | - | ||
371 | void drawFastHLineInternal(int16_t x, int16_t y, int16_t w, uint16_t color) { |
- | |
372 | // Do bounds/limit checks |
- | |
373 | if (y < 0 || y >= HEIGHT) { |
- | |
374 | return; |
- | |
375 | } |
- | |
376 | - | ||
377 | // make sure we don't try to draw below 0 |
- | |
378 | if (x < 0) { |
- | |
379 | w += x; |
- | |
380 | x = 0; |
- | |
381 | } |
- | |
382 | - | ||
383 | // make sure we don't go off the edge of the display |
- | |
384 | if ((x + w) > WIDTH) { |
- | |
385 | w = (HEIGHT - x); |
- | |
386 | } |
- | |
387 | - | ||
388 | // if our width is now negative, punt |
- | |
389 | if (w <= 0) { |
- | |
390 | return; |
- | |
391 | } |
- | |
392 | - | ||
393 | // set up the pointer for movement through the buffer |
- | |
394 | register uint8_t *pBuf = &display_buffer[0]; |
- | |
395 | // adjust the buffer pointer for the current row |
- | |
396 | pBuf += ((y / 8) * SSD1306_LCDWIDTH); |
- | |
397 | // and offset x columns in |
- | |
398 | pBuf += x; |
- | |
399 | - | ||
400 | register uint8_t mask = 1 << (y & 7); |
- | |
401 | - | ||
402 | if (color == WHITE) { |
- | |
403 | while (w--) { |
- | |
404 | *pBuf++ |= mask; |
- | |
405 | } |
- | |
406 | } else { |
- | |
407 | mask = ~mask; |
- | |
408 | while (w--) { |
- | |
409 | *pBuf++ &= mask; |
- | |
410 | } |
- | |
411 | } |
- | |
412 | } |
- | |
413 | - | ||
414 | void drawFastVLine(int16_t x, int16_t y, int16_t h, uint16_t color) { |
- | |
415 | bool bSwap = false; |
- | |
416 | switch (rotation) { |
- | |
417 | case 0: |
- | |
418 | break; |
- | |
419 | case 1: |
- | |
420 | // 90 degree rotation, swap x & y for rotation, then invert x and adjust x for h (now to become w) |
- | |
421 | bSwap = true; |
- | |
422 | swap(x, y) |
- | |
423 | ; |
- | |
424 | x = WIDTH - x - 1; |
- | |
425 | x -= (h - 1); |
- | |
426 | break; |
- | |
427 | case 2: |
- | |
428 | // 180 degree rotation, invert x and y - then shift y around for height. |
- | |
429 | x = WIDTH - x - 1; |
- | |
430 | y = HEIGHT - y - 1; |
- | |
431 | y -= (h - 1); |
- | |
432 | break; |
- | |
433 | case 3: |
- | |
434 | // 270 degree rotation, swap x & y for rotation, then invert y |
- | |
435 | bSwap = true; |
- | |
436 | swap(x, y) |
- | |
437 | ; |
- | |
438 | y = HEIGHT - y - 1; |
- | |
439 | break; |
- | |
440 | } |
- | |
441 | - | ||
442 | if (bSwap) { |
- | |
443 | drawFastHLineInternal(x, y, h, color); |
- | |
444 | } else { |
- | |
445 | drawFastVLineInternal(x, y, h, color); |
- | |
446 | } |
- | |
447 | } |
- | |
448 | - | ||
449 | void drawFastVLineInternal(int16_t x, int16_t __y, int16_t __h, uint16_t color) { |
- | |
450 | - | ||
451 | // do nothing if we're off the left or right side of the screen |
- | |
452 | if (x < 0 || x >= WIDTH) { |
- | |
453 | return; |
- | |
454 | } |
- | |
455 | - | ||
456 | // make sure we don't try to draw below 0 |
- | |
457 | if (__y < 0) { |
- | |
458 | // __y is negative, this will subtract enough from __h to account for __y being 0 |
- | |
459 | __h += __y; |
- | |
460 | __y = 0; |
- | |
461 | - | ||
462 | } |
- | |
463 | - | ||
464 | // make sure we don't go past the height of the display |
- | |
465 | if ((__y + __h) > HEIGHT) { |
- | |
466 | __h = (HEIGHT - __y); |
- | |
467 | } |
- | |
468 | - | ||
469 | // if our height is now negative, punt |
- | |
470 | if (__h <= 0) { |
- | |
471 | return; |
- | |
472 | } |
- | |
473 | - | ||
474 | // this display doesn't need ints for coordinates, use local byte registers for faster juggling |
- | |
475 | register uint8_t y = __y; |
- | |
476 | register uint8_t h = __h; |
- | |
477 | - | ||
478 | // set up the pointer for fast movement through the buffer |
- | |
479 | register uint8_t *pBuf = &display_buffer[0]; |
- | |
480 | // adjust the buffer pointer for the current row |
- | |
481 | pBuf += ((y / 8) * SSD1306_LCDWIDTH); |
- | |
482 | // and offset x columns in |
- | |
483 | pBuf += x; |
- | |
484 | - | ||
485 | // do the first partial byte, if necessary - this requires some masking |
- | |
486 | register uint8_t mod = (y & 7); |
- | |
487 | if (mod) { |
- | |
488 | // mask off the high n bits we want to set |
- | |
489 | mod = 8 - mod; |
- | |
490 | - | ||
491 | // note - lookup table results in a nearly 10% performance improvement in fill* functions |
- | |
492 | // register uint8_t mask = ~(0xFF >> (mod)); |
- | |
493 | static uint8_t premask[8] = { 0x00, 0x80, 0xC0, 0xE0, 0xF0, 0xF8, 0xFC, |
- | |
494 | 0xFE }; |
- | |
495 | register uint8_t mask = premask[mod]; |
- | |
496 | - | ||
497 | // adjust the mask if we're not going to reach the end of this byte |
- | |
498 | if (h < mod) { |
- | |
499 | mask &= (0XFF >> (mod - h)); |
- | |
500 | } |
- | |
501 | - | ||
502 | if (color == WHITE) { |
- | |
503 | *pBuf |= mask; |
- | |
504 | } else { |
- | |
505 | *pBuf &= ~mask; |
- | |
506 | } |
- | |
507 | - | ||
508 | // fast exit if we're done here! |
- | |
509 | if (h < mod) { |
- | |
510 | return; |
- | |
511 | } |
- | |
512 | - | ||
513 | h -= mod; |
- | |
514 | - | ||
515 | pBuf += SSD1306_LCDWIDTH; |
- | |
516 | } |
- | |
517 | - | ||
518 | // write solid bytes while we can - effectively doing 8 rows at a time |
- | |
519 | if (h >= 8) { |
- | |
520 | // store a local value to work with |
- | |
521 | register uint8_t val = (color == WHITE) ? 255 : 0; |
- | |
522 | - | ||
523 | do { |
- | |
524 | // write our value in |
- | |
525 | *pBuf = val; |
- | |
526 | - | ||
527 | // adjust the buffer forward 8 rows worth of data |
- | |
528 | pBuf += SSD1306_LCDWIDTH; |
- | |
529 | - | ||
530 | // adjust h & y (there's got to be a faster way for me to do this, but this should still help a fair bit for now) |
- | |
531 | h -= 8; |
- | |
532 | } while (h >= 8); |
- | |
533 | } |
- | |
534 | - | ||
535 | // now do the final partial byte, if necessary |
- | |
536 | if (h) { |
- | |
537 | mod = h & 7; |
- | |
538 | // this time we want to mask the low bits of the byte, vs the high bits we did above |
- | |
539 | // register uint8_t mask = (1 << mod) - 1; |
- | |
540 | // note - lookup table results in a nearly 10% performance improvement in fill* functions |
- | |
541 | static uint8_t postmask[8] = { 0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, |
- | |
542 | 0x7F }; |
- | |
543 | register uint8_t mask = postmask[mod]; |
- | |
544 | if (color == WHITE) { |
- | |
545 | *pBuf |= mask; |
- | |
546 | } else { |
- | |
547 | *pBuf &= ~mask; |
- | |
548 | } |
- | |
549 | } |
- | |
550 | } |
- | |
551 | 335 | ||
552 | /* using Bresenham draw algorithm */ |
336 | /* using Bresenham draw algorithm */ |
553 | void drawLine(int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color) { |
337 | void drawLine(int16_t x1, int16_t y1, int16_t x2, int16_t y2, uint8_t color) { |
554 | int16_t x, y, |
338 | int16_t x, y, |
555 | dx, dy, //deltas |
339 | dx, dy, //deltas |