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/* ----------------------------------------------------------------------    
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved.    
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*    
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* $Date:        19. March 2015
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* $Revision:    V.1.4.5
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*    
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* Project:          CMSIS DSP Library    
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* Title:                arm_cmplx_dot_prod_f32.c    
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*    
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* Description:  Floating-point complex dot product    
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*    
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
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*  
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*   - Redistributions of source code must retain the above copyright
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*     notice, this list of conditions and the following disclaimer.
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*   - Redistributions in binary form must reproduce the above copyright
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*     notice, this list of conditions and the following disclaimer in
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*     the documentation and/or other materials provided with the
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*     distribution.
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*   - Neither the name of ARM LIMITED nor the names of its contributors
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*     may be used to endorse or promote products derived from this
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*     software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.    
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* ---------------------------------------------------------------------------- */
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#include "arm_math.h"
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/**    
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 * @ingroup groupCmplxMath    
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 */
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/**    
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 * @defgroup cmplx_dot_prod Complex Dot Product    
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 *    
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 * Computes the dot product of two complex vectors.    
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 * The vectors are multiplied element-by-element and then summed.    
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 *  
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 * The <code>pSrcA</code> points to the first complex input vector and    
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 * <code>pSrcB</code> points to the second complex input vector.    
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 * <code>numSamples</code> specifies the number of complex samples    
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 * and the data in each array is stored in an interleaved fashion    
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 * (real, imag, real, imag, ...).    
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 * Each array has a total of <code>2*numSamples</code> values.    
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 *    
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 * The underlying algorithm is used:    
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 * <pre>    
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 * realResult=0;    
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 * imagResult=0;    
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 * for(n=0; n<numSamples; n++) {    
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 *     realResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+0] - pSrcA[(2*n)+1]*pSrcB[(2*n)+1];    
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 *     imagResult += pSrcA[(2*n)+0]*pSrcB[(2*n)+1] + pSrcA[(2*n)+1]*pSrcB[(2*n)+0];    
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 * }    
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 * </pre>    
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 *    
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 * There are separate functions for floating-point, Q15, and Q31 data types.    
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 */
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/**    
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 * @addtogroup cmplx_dot_prod    
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 * @{    
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 */
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/**    
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 * @brief  Floating-point complex dot product    
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 * @param  *pSrcA points to the first input vector    
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 * @param  *pSrcB points to the second input vector    
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 * @param  numSamples number of complex samples in each vector    
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 * @param  *realResult real part of the result returned here    
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 * @param  *imagResult imaginary part of the result returned here    
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 * @return none.    
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 */
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void arm_cmplx_dot_prod_f32(
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  float32_t * pSrcA,
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  float32_t * pSrcB,
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  uint32_t numSamples,
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  float32_t * realResult,
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  float32_t * imagResult)
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{
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  float32_t real_sum = 0.0f, imag_sum = 0.0f;    /* Temporary result storage */
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  float32_t a0,b0,c0,d0;
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#ifndef ARM_MATH_CM0_FAMILY
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  /* Run the below code for Cortex-M4 and Cortex-M3 */
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  uint32_t blkCnt;                               /* loop counter */
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  /*loop Unrolling */
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  blkCnt = numSamples >> 2u;
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  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.    
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   ** a second loop below computes the remaining 1 to 3 samples. */
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  while(blkCnt > 0u)
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  {
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;  
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;  
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      /* Decrement the loop counter */
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      blkCnt--;
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  }
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  /* If the numSamples is not a multiple of 4, compute any remaining output samples here.    
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   ** No loop unrolling is used. */
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  blkCnt = numSamples & 0x3u;
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  while(blkCnt > 0u)
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  {
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;  
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      /* Decrement the loop counter */
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      blkCnt--;
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  }
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#else
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  /* Run the below code for Cortex-M0 */
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  while(numSamples > 0u)
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  {
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      a0 = *pSrcA++;
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      b0 = *pSrcA++;
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      c0 = *pSrcB++;
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      d0 = *pSrcB++;  
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      real_sum += a0 * c0;
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      imag_sum += a0 * d0;
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      real_sum -= b0 * d0;
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      imag_sum += b0 * c0;
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      /* Decrement the loop counter */
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      numSamples--;
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  }
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#endif /* #ifndef ARM_MATH_CM0_FAMILY */
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  /* Store the real and imaginary results in the destination buffers */
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  *realResult = real_sum;
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  *imagResult = imag_sum;
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}
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/**    
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 * @} end of cmplx_dot_prod group    
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 */