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/* ----------------------------------------------------------------------
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 * Project:      CMSIS DSP Library
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 * Title:        arm_float_to_q31.c
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 * Description:  Converts the elements of the floating-point vector to Q31 vector
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 *
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 * $Date:        27. January 2017
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 * $Revision:    V.1.5.1
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 *
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 * Target Processor: Cortex-M cores
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 * -------------------------------------------------------------------- */
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/*
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 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 *
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 * Licensed under the Apache License, Version 2.0 (the License); you may
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 * not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include "arm_math.h"
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/**
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 * @ingroup groupSupport
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 */
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/**
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 * @defgroup float_to_x  Convert 32-bit floating point value
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 */
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/**
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 * @addtogroup float_to_x
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 * @{
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 */
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/**
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 * @brief Converts the elements of the floating-point vector to Q31 vector.
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 * @param[in]       *pSrc points to the floating-point input vector
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 * @param[out]      *pDst points to the Q31 output vector
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 * @param[in]       blockSize length of the input vector
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 * @return none.
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 *
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 *\par Description:
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 * \par
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 * The equation used for the conversion process is:
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 *
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 * <pre>
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 *      pDst[n] = (q31_t)(pSrc[n] * 2147483648);   0 <= n < blockSize.
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 * </pre>
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 * <b>Scaling and Overflow Behavior:</b>
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 * \par
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 * The function uses saturating arithmetic.
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 * Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] will be saturated.
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 *
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 * \note In order to apply rounding, the library should be rebuilt with the ROUNDING macro
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 * defined in the preprocessor section of project options.
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 */
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void arm_float_to_q31(
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  float32_t * pSrc,
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  q31_t * pDst,
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  uint32_t blockSize)
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{
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  float32_t *pIn = pSrc;                         /* Src pointer */
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  uint32_t blkCnt;                               /* loop counter */
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#ifdef ARM_MATH_ROUNDING
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  float32_t in;
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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#if defined (ARM_MATH_DSP)
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  /* Run the below code for Cortex-M4 and Cortex-M3 */
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  /*loop Unrolling */
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  blkCnt = blockSize >> 2U;
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  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.
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   ** a second loop below computes the remaining 1 to 3 samples. */
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  while (blkCnt > 0U)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 32768 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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#else
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    /* C = A * 2147483648 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
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   ** No loop unrolling is used. */
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  blkCnt = blockSize % 0x4U;
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  while (blkCnt > 0U)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 2147483648 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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#else
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    /* C = A * 2147483648 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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#else
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  /* Run the below code for Cortex-M0 */
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  /* Loop over blockSize number of values */
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  blkCnt = blockSize;
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  while (blkCnt > 0U)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 2147483648 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 2147483648.0f);
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    in += in > 0 ? 0.5f : -0.5f;
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    *pDst++ = clip_q63_to_q31((q63_t) (in));
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#else
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    /* C = A * 2147483648 */
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    /* convert from float to Q31 and then store the results in the destination buffer */
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    *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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#endif /* #if defined (ARM_MATH_DSP) */
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}
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/**
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 * @} end of float_to_x group
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 */