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/* ----------------------------------------------------------------------
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 * Project:      CMSIS DSP Library
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 * Title:        arm_cos_f32.c
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 * Description:  Fast cosine calculation for floating-point values
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 *
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 * $Date:        27. January 2017
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 * $Revision:    V.1.5.1
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 *
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 * Target Processor: Cortex-M cores
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 * -------------------------------------------------------------------- */
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/*
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 * Copyright (C) 2010-2017 ARM Limited or its affiliates. All rights reserved.
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 *
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 * SPDX-License-Identifier: Apache-2.0
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 *
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 * Licensed under the Apache License, Version 2.0 (the License); you may
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 * not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 * www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an AS IS BASIS, WITHOUT
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 * WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 */
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#include "arm_math.h"
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#include "arm_common_tables.h"
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/**
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 * @ingroup groupFastMath
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 */
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/**
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 * @defgroup cos Cosine
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 *
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 * Computes the trigonometric cosine function using a combination of table lookup
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 * and linear interpolation.  There are separate functions for
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 * Q15, Q31, and floating-point data types.
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 * The input to the floating-point version is in radians and in the range [0 2*pi) while the
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 * fixed-point Q15 and Q31 have a scaled input with the range
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 * [0 +0.9999] mapping to [0 2*pi).  The fixed-point range is chosen so that a
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 * value of 2*pi wraps around to 0.
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 *
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 * The implementation is based on table lookup using 256 values together with linear interpolation.
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 * The steps used are:
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 *  -# Calculation of the nearest integer table index
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 *  -# Compute the fractional portion (fract) of the table index.
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 *  -# The final result equals <code>(1.0f-fract)*a + fract*b;</code>
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 *
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 * where
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 * <pre>
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 *    b=Table[index+0];
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 *    c=Table[index+1];
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 * </pre>
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 */
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 /**
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 * @addtogroup cos
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 * @{
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 */
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/**
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 * @brief  Fast approximation to the trigonometric cosine function for floating-point data.
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 * @param[in] x input value in radians.
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 * @return cos(x).
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 */
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float32_t arm_cos_f32(
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  float32_t x)
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{
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  float32_t cosVal, fract, in;                   /* Temporary variables for input, output */
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  uint16_t index;                                /* Index variable */
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  float32_t a, b;                                /* Two nearest output values */
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  int32_t n;
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  float32_t findex;
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  /* input x is in radians */
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  /* Scale the input to [0 1] range from [0 2*PI] , divide input by 2*pi, add 0.25 (pi/2) to read sine table */
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  in = x * 0.159154943092f + 0.25f;
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  /* Calculation of floor value of input */
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  n = (int32_t) in;
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  /* Make negative values towards -infinity */
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  if (in < 0.0f)
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  {
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    n--;
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  }
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  /* Map input value to [0 1] */
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  in = in - (float32_t) n;
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  /* Calculation of index of the table */
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  findex = (float32_t) FAST_MATH_TABLE_SIZE * in;
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  index = ((uint16_t)findex) & 0x1ff;
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  /* fractional value calculation */
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  fract = findex - (float32_t) index;
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  /* Read two nearest values of input value from the cos table */
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  a = sinTable_f32[index];
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  b = sinTable_f32[index+1];
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  /* Linear interpolation process */
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  cosVal = (1.0f-fract)*a + fract*b;
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  /* Return the output value */
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  return (cosVal);
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}
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/**
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 * @} end of cos group
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 */