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/* ----------------------------------------------------------------------------    
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* Copyright (C) 2010-2014 ARM Limited. All rights reserved.    
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*    
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* $Date:        19. March 2015
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* $Revision:    V.1.4.5  
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*    
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* Project:          CMSIS DSP Library    
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* Title:                arm_float_to_q7.c    
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*    
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* Description:  Converts the elements of the floating-point vector to Q7 vector.  
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*    
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* Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
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*  
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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*   - Redistributions of source code must retain the above copyright
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*     notice, this list of conditions and the following disclaimer.
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*   - Redistributions in binary form must reproduce the above copyright
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*     notice, this list of conditions and the following disclaimer in
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*     the documentation and/or other materials provided with the
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*     distribution.
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*   - Neither the name of ARM LIMITED nor the names of its contributors
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*     may be used to endorse or promote products derived from this
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*     software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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* FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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* COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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* LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.  
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* ---------------------------------------------------------------------------- */
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#include "arm_math.h"
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/**    
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 * @ingroup groupSupport    
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 */
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/**    
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 * @addtogroup float_to_x    
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 * @{    
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 */
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/**    
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 * @brief Converts the elements of the floating-point vector to Q7 vector.    
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 * @param[in]       *pSrc points to the floating-point input vector    
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 * @param[out]      *pDst points to the Q7 output vector  
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 * @param[in]       blockSize length of the input vector    
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 * @return none.    
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 *    
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 *\par Description:    
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 * \par  
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 * The equation used for the conversion process is:    
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 * <pre>    
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 *      pDst[n] = (q7_t)(pSrc[n] * 128);   0 <= n < blockSize.    
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 * </pre>    
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 * \par Scaling and Overflow Behavior:    
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 * \par    
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 * The function uses saturating arithmetic.    
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 * Results outside of the allowable Q7 range [0x80 0x7F] will be saturated.    
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 * \note  
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 * In order to apply rounding, the library should be rebuilt with the ROUNDING macro    
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 * defined in the preprocessor section of project options.    
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 */
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void arm_float_to_q7(
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  float32_t * pSrc,
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  q7_t * pDst,
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  uint32_t blockSize)
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{
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  float32_t *pIn = pSrc;                         /* Src pointer */
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  uint32_t blkCnt;                               /* loop counter */
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#ifdef ARM_MATH_ROUNDING
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  float32_t in;
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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#ifndef ARM_MATH_CM0_FAMILY
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  /* Run the below code for Cortex-M4 and Cortex-M3 */
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  /*loop Unrolling */
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  blkCnt = blockSize >> 2u;
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  /* First part of the processing with loop unrolling.  Compute 4 outputs at a time.    
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   ** a second loop below computes the remaining 1 to 3 samples. */
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  while(blkCnt > 0u)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 128);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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    in = *pIn++;
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    in = (in * 128);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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    in = *pIn++;
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    in = (in * 128);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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    in = *pIn++;
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    in = (in * 128);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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#else
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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  /* If the blockSize is not a multiple of 4, compute any remaining output samples here.    
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   ** No loop unrolling is used. */
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  blkCnt = blockSize % 0x4u;
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  while(blkCnt > 0u)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 128);
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    in += in > 0.0f ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q15_t) (in), 8));
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#else
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    *pDst++ = __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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#else
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  /* Run the below code for Cortex-M0 */
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  /* Loop over blockSize number of values */
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  blkCnt = blockSize;
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  while(blkCnt > 0u)
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  {
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#ifdef ARM_MATH_ROUNDING
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    in = *pIn++;
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    in = (in * 128.0f);
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    in += in > 0 ? 0.5f : -0.5f;
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    *pDst++ = (q7_t) (__SSAT((q31_t) (in), 8));
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#else
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    /* C = A * 128 */
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    /* convert from float to q7 and then store the results in the destination buffer */
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    *pDst++ = (q7_t) __SSAT((q31_t) (*pIn++ * 128.0f), 8);
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#endif /*      #ifdef ARM_MATH_ROUNDING        */
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    /* Decrement the loop counter */
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    blkCnt--;
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  }
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#endif /* #ifndef ARM_MATH_CM0_FAMILY */
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}
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/**    
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 * @} end of float_to_x group    
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 */